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This study focuses on examining whether older adults with mild to moderate dementia show more engagement and positive behavior when participating in motion-based technology activities, such as Wii games and "Magic Table" tasks, compared to their usual activities at a community adult daycare center. The research is conducted at a daycare center in Downers Grove, Illinois, involving about 20 participants. The aim is to determine if these technology-driven, self-chosen activities can enhance the daily experience and emotional well-being of seniors with dementia, providing a better quality of life and potentially offering new ways to support them in social settings. Participants are divided into two groups randomly. One group continues with their regular daycare activities for 10 weeks, while the other group alternates between the motion-based technology activities and the regular activities after five weeks. Researchers use a tool called the Assessment of Quality of Activities (A-QOA) to observe and record how engaged participants are in their activities each week. The study looks for higher engagement scores with the technology activities, which would indicate that these activities might be more beneficial. The research aims to find new ways to enhance engagement and emotional behavior in older adults with dementia, potentially offering a fresh approach to their care.
are designated in this study