Completed

Virtual Reality Exergame Impact on Physical Fitness in Elderly

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Study Aim

This study uses a virtual reality exergame to improve physical fitness in elderly individuals. It measures changes in physical activity, muscle strength, muscle endurance, flexibility, and body composition, including muscle mass, fat mass, and bone mass.

What is being tested

virtual reality exergame

+ Conventional

Behavioral
Who is being recruted

Behavior

+ Motor Activity

Over 60 Years
+12 Eligibility Criteria
See all eligibility criteria
How is the trial designed

Treatment Study

Interventional
Study Start: June 2024
See protocol details

Summary

Principal SponsorHasanuddin University
Last updated: January 28, 2026
Sourced from a government-validated database.Claim as a partner

Study start date: June 21, 2024

Actual date on which the first participant was enrolled.

This study aims to explore how virtual reality (VR) exergames can improve physical activity and fitness among elderly individuals. As people age, they often experience a decline in muscle strength, flexibility, balance, and overall ability to perform daily tasks, which lowers their quality of life. In Indonesia, the average healthy lifespan is about 62 years, which is significantly affected by chronic diseases and disabilities. Engaging in regular physical activities like aerobic exercises can help mitigate these issues. However, older adults often struggle to stay motivated due to factors like limited mobility. This study focuses on using VR exergames, such as the Nintendo Switch RingFit Adventure, to create an engaging, interactive setting that encourages seniors to exercise, potentially improving their physical and mental health. Participants in this study are elderly individuals from Makassar City, Indonesia, who will be divided into two groups: one using VR exergames and the other engaging in traditional aerobic exercises. The VR group will use the Nintendo Switch Ring Fit Adventure three times a week for six weeks, while the control group will follow conventional exercises under medical supervision. Both groups will participate in warm-up and cool-down routines. The study will monitor various factors, including daily activity, muscle endurance, hand strength, flexibility, and body composition. Interviews and physical examinations will be conducted before and after the exercise period. Any adverse effects, such as cybersickness, will be addressed promptly. The research aims to determine if VR exergames provide better results than traditional exercises, with results analyzed using statistical methods to ensure accurate conclusions.

Official TitleThe Effect of Virtual Reality Exergame on Physical Activity and Fitness in The Elderly
NCT07089667
Principal SponsorHasanuddin University
Last updated: January 28, 2026
Sourced from a government-validated database.Claim as a partner

Protocol

This section provides details of the study plan, including how the study is designed and what the study is measuring.
Design Details

40 patients to be enrolled

Total number of participants that the clinical trial aims to recruit.

Treatment Study

These studies test new ways to treat a disease, condition, or health issue. The goal is to see if a new drug, therapy, or approach works better or has fewer side effects than existing options.



Eligibility

Researchers look for people who fit a certain description, called eligibility criteria: person's general health condition or prior treatments.
Conditions
Criteria

Any sex

Biological sex of participants that are eligible to enroll.

Over 60 Years

Range of ages for which participants are eligible to join.

Healthy volunteers allowed

If individuals who are healthy and do not have the condition being studied can participate.

Conditions

Pathology

BehaviorMotor Activity

Criteria

4 inclusion criteria required to participate
Willing to participate in the study

Aged above 60 years

Able to watch television with or without glasses from a distance of 2 meters (visual acuity between 20/20 and 20/80)

No cognitive impairment (MOCA-Ina score: 26-30)

8 exclusion criteria prevent from participating
Congestive heart failure

Uncontrolled hypertension

History of fracture or surgery within the last 6 months

Currently on the waiting list for orthopedic surgery

Show More Criteria

Study Plan

Find out more about all the medication administered in this study, their detailed description and what they involve.
Treatment Groups
Study Objectives

2 intervention groups are designated in this study

This study does not include a placebo group 

Treatment Groups

Group I

Experimental
The Virtual Reality Exergame intervention involves physical exercise sessions using VR technology - the game Ring Fit Adventure, specifically designed for older adults. Participants begin with 10-minute exercise sessions, increasing by 5 minutes each week until reaching 30 minutes per session. The exercise frequency is three times per week, conducted over a 6-week period. The exercise prescription follows a protocol developed by the researchers. The training includes aerobic movements integrated into interactive games (types of games as specified in the protocol) that stimulate physical activity and motor coordination.

Group II

Active Comparator
The control group performs conventional aerobic exercise based on video aerobic exercise of the Ministry of Health (KEMENKES) protocol, with the same duration and frequency, to ensure an equivalent comparison in improving physical activity and fitness among older adults. Participants begin with 10-minute exercise sessions, increasing by 5 minutes each week until reaching 30 minutes per session. The exercise frequency is three times per week, conducted over a 6-week period. The exercise prescription follows a protocol developed by the researchers.

Study Objectives

Primary Objectives

Study Centers

These are the hospitals, clinics, or research facilities where the trial is being conducted. You can find the location closest to you and its status.

This study has 1 location

Suspended

GPIB Jemaat Bukit Zaitun

Makassar, IndonesiaOpen GPIB Jemaat Bukit Zaitun in Google Maps
CompletedOne Study Center