Virtual Reality Exergame Impact on Physical Fitness in Elderly
This study uses a virtual reality exergame to improve physical fitness in elderly individuals. It measures changes in physical activity, muscle strength, muscle endurance, flexibility, and body composition, including muscle mass, fat mass, and bone mass.
virtual reality exergame
+ Conventional
Behavior
+ Motor Activity
Treatment Study
Summary
Study start date: June 21, 2024
Actual date on which the first participant was enrolled.This study aims to explore how virtual reality (VR) exergames can improve physical activity and fitness among elderly individuals. As people age, they often experience a decline in muscle strength, flexibility, balance, and overall ability to perform daily tasks, which lowers their quality of life. In Indonesia, the average healthy lifespan is about 62 years, which is significantly affected by chronic diseases and disabilities. Engaging in regular physical activities like aerobic exercises can help mitigate these issues. However, older adults often struggle to stay motivated due to factors like limited mobility. This study focuses on using VR exergames, such as the Nintendo Switch RingFit Adventure, to create an engaging, interactive setting that encourages seniors to exercise, potentially improving their physical and mental health. Participants in this study are elderly individuals from Makassar City, Indonesia, who will be divided into two groups: one using VR exergames and the other engaging in traditional aerobic exercises. The VR group will use the Nintendo Switch Ring Fit Adventure three times a week for six weeks, while the control group will follow conventional exercises under medical supervision. Both groups will participate in warm-up and cool-down routines. The study will monitor various factors, including daily activity, muscle endurance, hand strength, flexibility, and body composition. Interviews and physical examinations will be conducted before and after the exercise period. Any adverse effects, such as cybersickness, will be addressed promptly. The research aims to determine if VR exergames provide better results than traditional exercises, with results analyzed using statistical methods to ensure accurate conclusions.
Protocol
This section provides details of the study plan, including how the study is designed and what the study is measuring.40 patients to be enrolled
Total number of participants that the clinical trial aims to recruit.Treatment Study
Eligibility
Researchers look for people who fit a certain description, called eligibility criteria: person's general health condition or prior treatments.Any sex
Biological sex of participants that are eligible to enroll.Over 60 Years
Range of ages for which participants are eligible to join.Healthy volunteers allowed
If individuals who are healthy and do not have the condition being studied can participate.Conditions
Pathology
Criteria
Study Plan
Find out more about all the medication administered in this study, their detailed description and what they involve.2 intervention groups are designated in this study
This study does not include a placebo group
Treatment Groups
Group I
ExperimentalGroup II
Active ComparatorStudy Objectives
Primary Objectives
Study Centers
These are the hospitals, clinics, or research facilities where the trial is being conducted. You can find the location closest to you and its status.This study has 1 location