This study focuses on patients who visit the emergency department (ED) with symptoms of renal colic, a severe type of pain caused by kidney stones. The aim is to explore whether using a virtual or augmented reality (VR/AR) calming application, in addition to the usual pain medications, can help reduce the discomfort experienced by these patients. Kidney stones can be extremely painful, and finding new ways to alleviate this pain could significantly improve patient care and comfort. Participants in this study are divided into two groups. One group receives the standard pain relief medication typically used for kidney stones. The other group receives the same medication along with a calming VR/AR experience using a headset. The study evaluates whether the additional use of VR/AR technology helps in managing pain more effectively than medication alone. There are no specific risks mentioned, but the potential benefit is a more comfortable experience for patients during their ED visit.
Inclusion Criteria: * Patient self-reported history of nephrolithiasis * Subjective history suggesting that current presentation is similar to past presentations of nephrolithiasis (character, quality, location, intensity of pain; previous surgical intervention or lithotripsy) * Patients with self-reported moderate to severe pain on the visual pain scale determined as greater than 5/10 * Normal vital signs (afebrile) * Agreeable to informed consent as dictated by IRB and local practice * No contraindications to standard therapy (ie fluids, NSAIDs, opioids, etc.) * Compliance with the virtual reality treatment * Keeps the headset on for the duration of the experience * Understands the instructions Exclusion Criteria: * Age \< 18 years * Pregnant * Individuals with chronic pain conditions such as fibromyalgia (chronic pain may confound results, as patients may have higher than baseline pain levels affecting their response to medications) * Individuals with severe anxiety or claustrophobia * Individuals with severe motion sickness or previous episodes of motion sickness due to VR (those who may not react well to the VR experience) * Individuals with GFR\<60 or previous documented diagnosis of CKD as they may not be suitable candidate for traditional analgesia * Individuals with previous opioid dependence * Requirement of immediate surgery (obstructing calculi with concomitant urinary tract infection) * Patients with diagnoses meeting admission criteria (sepsis, MI) * Audio/visual impairment (unable to appreciate stimuli provided by the headset) * Patients administered opiates as the first line pain control medication will not be included in final data collection, as opioid administration may result in difficulty consenting and understanding the study protocol / design
are designated in this study