Suspended

Salutogenesis Model Care for Adolescent Digital Game Addiction Prevention

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What is being tested

Salutogenesis Models

Behavioral
Who is being recruted

From 15 to 18 Years
+7 Eligibility Criteria
See all eligibility criteria
How is the trial designed

Supportive Care Study

Interventional
Study Start: April 2024
See protocol details

Summary

Principal SponsorTC Erciyes University
Last updated: January 28, 2026
Sourced from a government-validated database.Claim as a partner

Study start date: April 1, 2024

Actual date on which the first participant was enrolled.

This study aims to address digital game addiction in adolescents, which is increasingly recognized as a significant mental health concern. The research focuses on adolescents due to their high levels of internet and gaming use, which can lead to addiction. This addiction is often exacerbated by stressors common in adolescence, such as family and social pressures, and the anxiety of academic performance. The study employs the Salutogenesis Model, which emphasizes developing a strong sense of integrity to help adolescents manage stress and reduce their reliance on digital games. By strengthening their ability to cope with stress, the study seeks to prevent the onset of digital game addiction, ultimately improving the mental and physical well-being of adolescents. Participants in the study will engage in activities and interventions based on the Salutogenesis Model designed to enhance their internal and external resources. This approach focuses on promoting positive coping strategies and improving their sense of coherence, which includes understanding, managing, and finding meaning in life's demands. Though no specific risks are mentioned, the study intends to provide guidance on improving mental health, vision, physical pain, sleep, nutrition, social contacts, and physical activity. By equipping adolescents with better stress management skills, the study hopes to reduce problematic internet use and prevent digital game addiction, contributing to healthier lifestyles.

Official TitleThe Effect of Care Based on the Salutogenesis Model on Coping With Stress and the Sense of Integrity in Preventing Digital Game Addiction in Adolescents
NCT06767826
Principal SponsorTC Erciyes University
Last updated: January 28, 2026
Sourced from a government-validated database.Claim as a partner

Protocol

This section provides details of the study plan, including how the study is designed and what the study is measuring.
Design Details

30 patients to be enrolled

Total number of participants that the clinical trial aims to recruit.

Supportive Care Study

These studies explore ways to improve comfort and daily life for people living with a condition. They may focus on easing symptoms, reducing treatment side effects, or supporting overall well-being.



Eligibility

Researchers look for people who fit a certain description, called eligibility criteria: person's general health condition or prior treatments.
Criteria

Any sex

Biological sex of participants that are eligible to enroll.

From 15 to 18 Years

Range of ages for which participants are eligible to join.

Healthy volunteers allowed

If individuals who are healthy and do not have the condition being studied can participate.

Criteria

5 inclusion criteria required to participate
Having education at high school level,

Volunteer to participate in the study,

Having received at least 13 to 35 points from the digital game addiction scale using the polythetic method,

Having no history of psychiatric illness in his/her CV,

Show More Criteria

2 exclusion criteria prevent from participating
Previously participated in a care program based on the salutogenesis model,

Students with a digital game addiction scale score below 13 points will not be included in the study.

Study Plan

Find out more about all the medication administered in this study, their detailed description and what they involve.
Treatment Groups
Study Objectives

One single intervention group is designated in this study

This study does not include a placebo group 

Treatment Groups

Group I

Experimental
For the pre-test data, the Introductory Information Form, DOBÖ-7, EBÇÖ and BDİ were applied to the intervention group. After the pre-test, 45-60 minute sessions will be held once a week through home visits to the adolescents in the intervention group and an 8-week individual care program specific to each individual will be applied. In this program, the sense of integrity, digital game addiction and what addiction brings to life will be addressed in the first two weeks, the needs and requirements of the adolescents will be determined and care will be provided to the adolescents in line with the salutogenesis model and the care guide adapted to digital game addiction.

Study Objectives

Primary Objectives

Secondary Objectives

Study Centers

These are the hospitals, clinics, or research facilities where the trial is being conducted. You can find the location closest to you and its status.

This study has 1 location

Suspended

Eda Albayrak Günday

Kayseri, Turkey (Türkiye)Open Eda Albayrak Günday in Google Maps
SuspendedOne Study Center